Berserker

For some barbarians, rage is a means to an end-—that
end being violence. The Path of the Berserker is a path
of untrammeled fury, slick with blood. As you enter
the berserker’s rage, you thrill in the chaos o f battle,
heedless o f your own health or well-being.

Frenzy:
Starting when you choose this path at 3rd level, you
can go into a frenzy when you rage. If you do so, for
the duration o f your rage you can make a single melee
weapon attack as a bonus action on each o f your turns
after this one. When your rage ends, you suffer one level
o f exhaustion (as described in appendix A).

Mindless Rage:
Beginning at 6th level, you can’t be charmed or
frightened while raging. If you are charmed or
frightened when you enter your rage, the effect is
suspended for the duration o f the rage.

Intimidating Presence:
Beginning at 10th level, you can use your action to
frighten someone with your menacing presence.
When you do so, choose one creature that you can see
within 30 feet o f you. If the creature can see or hear
you, it must succeed on a W isdom saving throw (DC
equal to 8 + your proficiency bonus + your Charisma
modifier) or be frightened o f you until the end o f your
next turn. On subsequent turns, you can use your action
to extend the duration o f this effect on the frightened creature until the end of your next turn. This effect ends
if the creature ends its turn out o f line o f sight or more
than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t
use this feature on that creature again for 24 hours.

Retaliation:
Starting at 14th level, when you take damage from
a creature that is within 5 feet o f you. you can use
your reaction to make a melee weapon attack against
that creature.

Berserker

Terranova dylan_t_mcnamara