Madness Domain

Cleric Level………. Spells
1st………. Silent Image, Tasha’s Hideous Laughter
3rd………. Enthrall, Crown of Madness
5th………. Hypnotic Pattern, Fear
7th………. Hylucenary Terrain, Phantasmal Killer
9th………. Contagation, Geas

Snap Back to Reality:
At 1st level when you hit a creature that is charmed or frightened by you or under the effect of your enrage ability, you may cause your attack to not only target their physical body but their mind as well. You deal an extra 1d8 psychic damage to the target. You can use this a number of time per day equal to your WIS mod.

Bonus Proficentcy:
At 1st level you gain proficentcy with the Spiked Chain, Claws and Shotguns.

Channel Divinity: Enrage
At 2nd level you can use your channel divinity to envoke rage in the minds of those around you.
You present your symbol, envoke the name of your deity and touch a creature. The creature must make a WIS saving throw. If the creature fails it becomes enraged for one minute, Attacking the nearest creature on each of its turns for the duration.

Blessings if Madness:
At 6th level you have seen so much madness that your god helps shelter your mind. You have advantage on rolls to resist charm and fear effects

Divine Strike:
At 8th level your strikes are infused with madness. Once on your turn when you hit a creature with an attack you may cause your attack to deal an extra 1d8 psychic damage. This damage increases to 2d8 at 14th level.

Pure Madness:
At 17th level you have learned to master your madening calls. When you use your Enrage ability, you can instead select 3 targets within 30 ft of each other. While creature is under the effect of your Enrage, you may choose wether or not you are visible to the creature for the duration and if the creature can hear you for the duration.

Madness Domain

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