Druidic Avenger

Magic Eye:
At 3rd level If you spend 30 seconds observing a creature, you can discern if they have casting abilities and if those abilities are arcane, divine, or psionic in origin. You can spend an action to detect the magic abilities of a creature within 60 ft. As an action you immediately know the number of spell slots the creature has remaining and the highest spell slot they can cast.

Mage Slayer:
At 6th level you gain the Mage Slayer Feat and you also have advantage against magic effects that target you.

Mind Over Matter:
At 10th level you can use your action and reaction to absorb a spell and cancel it. If the spell targets you, it is treated as having a Counterspell cast against it (using STR instead of a casting ability); If it is a persistant effect it is treated as being under the Dispel Magic Spell (Again using STR as a casting ability). You can use this a number of times per day equal to your Proficentcy Bonus and regain all uses after a long rest.

No Spell Can Stop Me:
At 14th level when you are raging you may use a bonus action to go under the effect of an Antimagic Field. This ability lasts until you stop your rage. You can use this ability a number of times equal to 1/2 your proficentcy bonus and regain all uses after a long rest.

Druidic Avenger

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